Observation of a missile. More...
#include <game.h>
Public Attributes | |
| uint32_t | planet_id |
| Planet ID if a planet was hit. More... | |
| double | t |
| Tick of observation. More... | |
| double | lat |
| Latitude. More... | |
| double | lon |
| Longitude. More... | |
Observation of a missile.
Missiles are observed in space and time either by their scheduled ping or when they detonate at the surface of a planet. Self-destructions are unobservable events.
| double GrvxMissileObservation::lat |
Latitude.
Latitudinal position in radians.
| double GrvxMissileObservation::lon |
Longitude.
Longitudinal position in radians.
| uint32_t GrvxMissileObservation::planet_id |
Planet ID if a planet was hit.
Planet ID if a planet was hit. Otherwise this is set to a value larger than the number of planets.
| double GrvxMissileObservation::t |
Tick of observation.
Point in time of scheduled ping or detonation at a planet surface.