Observation of a missile. More...
#include <game.h>
Public Attributes | |
uint32_t | planet_id |
Planet ID if a planet was hit. More... | |
double | t |
Tick of observation. More... | |
double | lat |
Latitude. More... | |
double | lon |
Longitude. More... | |
Observation of a missile.
Missiles are observed in space and time either by their scheduled ping or when they detonate at the surface of a planet. Self-destructions are unobservable events.
double GrvxMissileObservation::lat |
Latitude.
Latitudinal position in radians.
double GrvxMissileObservation::lon |
Longitude.
Longitudinal position in radians.
uint32_t GrvxMissileObservation::planet_id |
Planet ID if a planet was hit.
Planet ID if a planet was hit. Otherwise this is set to a value larger than the number of planets.
double GrvxMissileObservation::t |
Tick of observation.
Point in time of scheduled ping or detonation at a planet surface.